﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TheSnakeGame.Engine.GameObjects;

namespace TheSnakeGame.Engine
{
    public interface IFoodManager
    {
        bool IsNewFoodRequared();
        int GetRequerdFoodCount();
        IList<Food> GetFoods(IList<Point> places);
        void DeleteMarkedForDestruction();
    }
}
